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Written by Begasus
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Monday, 21 July 2008 |
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After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did. 
Updated to 1.1.1 |
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Last Updated ( Wednesday, 03 December 2008 )
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Haiku vmware and raw development image |
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Written by Begasus
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Wednesday, 20 August 2008 |
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For those interested to give Haiku a try. I've posted a Haiku vmware, and a raw image in the forum for you to give it a go. Based on rev28715 (raw image is based on r28715) it's fairly fresh and comes with: gcc2.95.2, OpenSSL, Perl, APR, APR-util, Beam, Firefox, Pe, Vision, Wonderbrush, NetSurf, bleutooth and 3th party and GPL addons, all in all as complete as it could get from source ;) Give it a go with your favorite vmware player Note .. this is not a official image!! Use at own risk .. you could get addicted!!! ;)
 VMware Image (r28715) RAW image (r28715) |
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Last Updated ( Sunday, 23 November 2008 )
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Written by Begasus
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Saturday, 25 October 2008 |
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Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or full screen and support for 8, 15, 16, 24, and 32 bpp.  This port is working on ZETA/BeOS R5 and should work on Haiku also. Starts up in fullscreen with doubleclick, use ./powermanga --window in Terminal to start it in windowed mode (use ./powermanga --help for more info). |
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Written by Administrator
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Friday, 03 October 2008 |
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BumpRace is a simple arcade game. You've to get from the start to the finish line without crashing into deadly blocks. This game has really simple rules! Updated to the latest version available 
Running on ZETA and BeOS R5 |
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Last Updated ( Friday, 03 October 2008 )
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Written by Begasus
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Friday, 22 August 2008 |
PhotoGrabber has already a long history behind itself. The first version of the application was a CLI application and was under the name BeDiGiCam. The following version was a GUI aplication that could only be used on Zeta. After that the name has been changed to "PhotoGrabber" and was included into ZETA as a standard application for digital cameras. Since then no new version has come out. This because of a lack of time and other interests. Some time ago Jixt thought about to open source PhotoGrabber. So the project could go on even if Jixt had no time for it. And it would be a shame to loose such a project just like Exposure!. Since it's integration in ZETA PhotoGrabber didn't really make any real changes, it wen't up to version 2.0 also due to the locale support in ZETA. After that Jixt released the source into the public at osdrawer.net. Changes were made to get a clean compilation of PhotoGrabber but no activities have been made for several months. With Haiku being more mature now and a very descent USB stack, Jixt found it the right time to rewrite some stuff so it compiles out of the box on Haiku (though still needing the makefile-engine of R5), and hence ... R2.1 has been released for Haiku. Grab your digital camera's and start checking if you can get your images imported in Haiku with the ease we know and came to love in the OS.
P.S. the binary released on osdrawer is Haiku only ... if you want to run it in R5 or ZETA, grab the source and compile from them. |
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Last Updated ( Monday, 01 September 2008 )
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