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Written by Begasus
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Saturday, 25 October 2008 |
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Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or full screen and support for 8, 15, 16, 24, and 32 bpp.  This port is working on ZETA/BeOS R5 and should work on Haiku also. Starts up in fullscreen with doubleclick, use ./powermanga --window in Terminal to start it in windowed mode (use ./powermanga --help for more info). |
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Written by Administrator
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Friday, 03 October 2008 |
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BumpRace is a simple arcade game. You've to get from the start to the finish line without crashing into deadly blocks. This game has really simple rules! Updated to the latest version available 
Running on ZETA and BeOS R5 |
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Last Updated ( Friday, 03 October 2008 )
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Written by Begasus
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Friday, 22 August 2008 |
PhotoGrabber has already a long history behind itself. The first version of the application was a CLI application and was under the name BeDiGiCam. The following version was a GUI aplication that could only be used on Zeta. After that the name has been changed to "PhotoGrabber" and was included into ZETA as a standard application for digital cameras. Since then no new version has come out. This because of a lack of time and other interests. Some time ago Jixt thought about to open source PhotoGrabber. So the project could go on even if Jixt had no time for it. And it would be a shame to loose such a project just like Exposure!. Since it's integration in ZETA PhotoGrabber didn't really make any real changes, it wen't up to version 2.0 also due to the locale support in ZETA. After that Jixt released the source into the public at osdrawer.net. Changes were made to get a clean compilation of PhotoGrabber but no activities have been made for several months. With Haiku being more mature now and a very descent USB stack, Jixt found it the right time to rewrite some stuff so it compiles out of the box on Haiku (though still needing the makefile-engine of R5), and hence ... R2.1 has been released for Haiku. Grab your digital camera's and start checking if you can get your images imported in Haiku with the ease we know and came to love in the OS.
P.S. the binary released on osdrawer is Haiku only ... if you want to run it in R5 or ZETA, grab the source and compile from them. |
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Last Updated ( Monday, 01 September 2008 )
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Written by Begasus
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Tuesday, 08 July 2008 |
Remember Rick Dangerous? Way before Lara Croft, back in the 1980's and early 1990's, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.
Version #021212 Released on Decembre 12, 2002: - Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.).
- Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
- Fixed a potential buffer overflow in command-line parameters handling (A. Majorel).
- Joystick is (hopefully) OK now (S. Chauveau).
- Implemented all sounds: music, effects, etc.
- The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed.
- Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.
Download Xrick 021212 | | File Title: | Xrick 021212 (Details) | | File Version: | Xrick | | File Size: | 1.62MB | | License: | http://www.bigorno.net/xrick/download.html | | Downloads: | 69 |
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Last Updated ( Tuesday, 08 July 2008 )
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Written by Begasus
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Tuesday, 10 June 2008 |
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The goal of the game is to assemble the picture from pieces. Each picture is divided into pieces which are shuffled. You need to get each piece back to its original position. You accomplish that by swapping pieces (exchanging their positions). You have a limited number of swappings for each picture. The game is over when you complete 3 images, and for each one you get the points. If you have a hard time playing this, you can look at the images directory and see what the final picture looks like. 
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Last Updated ( Tuesday, 10 June 2008 )
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