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Written by Begasus
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Thursday, 09 July 2009 |
Rubber Stamps CollectionUpdated version 2008.06-28 This archive contains a set of 'Rubber Stamp' images which can be used with the "Stamp" tool within Tux Paint.

Insert flowers, animals, building, and many more into your image. Great add-on for Tuxpaint!! Some of the images come with a matching sound ... so when you put a deer stamp on your image you'll here the sound of a deer and a voice telling you what animal it is, fun and ecucational! ;)
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Last Updated ( Friday, 10 July 2009 )
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Written by Begasus
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Tuesday, 19 February 2008 |
ScummVM is a 'virtual machine' for several classic graphical point-and-click adventure games.
Compiled on ZETA and running on ZETA, (should be ok on BONE) and Haiku Alpha1 (gcc2) ChangelogThis version also runs on BONE (thanks for the testers!) ;) (gcc2) ScummVM cli tools (gcc2). This is also a gcc4 version working on a native gcc4 Haiku enviroment (compiled and running in Haiku) |
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Last Updated ( Saturday, 09 January 2010 )
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Blob Wars : Metal Blob Solid |
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Written by Begasus
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Monday, 07 May 2007 |
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Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all. In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov. 
Updated to latest version, check details for more info. Discuss in the Forum. |
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Last Updated ( Monday, 06 April 2009 )
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Written by Begasus
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Tuesday, 17 April 2007 |
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Crimson Fields is a turn-based tactical war game. It can be played against a human opponent in hot-seat mode in front of the same machine, over a network, or via e-mail, or against the computer. * 0.5.3 (01-03-2009) - fix possible crash with invalid mission files - added partial Turkish translation
Working on ZETA, BeOS R5 and Haiku. Added the level editor plus the conversion tools.
On ZETA use the autoinstaller, in BeOS and Haiku extract to /boot/apps/Games.
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Last Updated ( Monday, 06 April 2009 )
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Written by Begasus
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Saturday, 21 February 2009 |
FreeSCI 0.6.4 has been released; this release supersedes all previous releases. 0.6.4 is mostly a bugfix release, finally rendering most SCI0 games beatable (SCI0 games that have been confirmed to be beatable include LSL2, LSL3, QfG1/HQ and SQ3). Even though 0.6.4 is not quite as stable as our previous stable branch, we have decided to have it replace the stable branch due to potentially unclean code (code that may have been derived directly from SCI interpreter disassembly). Since FreeSCI is intended as a clean-room re-implementation of Sierra SCI, we do not permit such code in our code base; we have therefore replaced it with clean code (thanks to help from Max Horn). FreeSCI 0.6.4 further includes some improvements to the audio subsystem, but please note that all of these still require manual source code changes in order to be enabled: - MT-32 emulator support (Walter) (note that this requires MT-32 ROM files)
- General MIDI support for SCI1 games
- a CAMD MIDI driver for newer AmigaOS versions

The BeOS version has been made uptodate with this release and is confirmed to be working on R5, ZETA and Haiku. |
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